Module br.player.cast

These functions help in casting spells and retrieving information about casts.

Cast functions are stored in br.player.cast and can be utilized by `local cast = br.player.cast` in your profile. `spell` in the function represent the name in the actions list (Spec, Shared Class, Shared Global Lists) defined in System/List/Spells.lua

Functions

cast.spell (thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies) Cast a spell based on various parameters.
cast.id (spellID, thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies) Cast a spell by its ID based on various parameters.
cast.name (spellName, thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies) Cast a spell by its Name based on various parameters.
cast.able.spell (thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies) Checks if a spell can be cast based on various parameters.
cast.able.id (spellID, thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies) Checks if a spell can be cast by its ID based on various parameters.
cast.able.name (spellName, thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies) Checks if a spell can be cast by its Name based on various parameters.
cast.active.spell (thisUnit) Checks if the spell is the one currently being cast.
cast.auto.spell () Checks if the spell is set to auto-repeat or if it's the current spell being cast.
cast.cancel.spell () Cancels the current spell being cast if it matches the specified spell.
cast.cost.spell (altPower) Gets the cost of the spell.
cast.current.spell (thisUnit) Gets the currently cast spell for the target (Alternate to br.player.cast.active.spell()).
cast.current.id () Gets the spell id of the current (or previously) cast spell by the API.
cast.dispel.spell (thisUnit) Checks if the spell is capable of dispelling the target.
cast.empowered.spell () Gets current empowered rank of the spell or 0 if not empowered.
cast.form (formIndex) Casts the form corresponding to the provided formIndex number.
cast.inFlight.spell (thisUnit) Checks if the spell is currently in flight to the target.
cast.inFlightRemain.spell (thisUnit) Gets time remaining on a spell in flight to the target.
cast.last.spell (index) Checks if the spell was the last one cast or not.
cast.last.time.spell () Gets the GetTime() value the last cast of this spell occurred.
cast.noControl.spell () Checks if the spell can free you of a "no control" effect.
cast.opener (thisSpell, thisTracker, thisCount) Casts special opener condition spell.
cast.openerFail (thisSpell, thisTracker, thisCount) Resets cast special opener condition if failed to cast.
cast.pool.spell (specificAmt, multiplier) Checks if specified power requirements are not met.
cast.range.spell () Gets the spell's range, if it has one.
cast.regen.spell () Gets the amount of power spell will generate when cast.
cast.safe.spell (thisUnit, aoeType, minUnits, effectRng) Checks if safe to cast specified aoe spell on unit given the aoe dimensions.
cast.time.spell () Gets the cast time of player's spell.
cast.timeRemain (thisUnit) Gets the cast time remaining on player's cast or supplied target.
cast.timeSinceLast.spell () Gets the time since the last cast of this spell occurred.
cast.wait (condition) Checks if the provided condition is true else it waits for 0.1sec.


Functions

cast.spell (thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies)
Cast a spell based on various parameters. The function name is dynamically generated based on the spell name. For example, for a spell named "thisSpell", the function would be `cast.thisSpell()`.

Parameters:

  • thisUnit string The target unit for the spell. Can be standard WoW units, dynamic units, or special parameters like "best", "playerGround", etc.
  • castType string Defines the type of AoE or special cast conditions.
  • minUnits number Minimum number of units needed to be hit by AoE spell.
  • effectRng number The AoE's effect range.
  • predict boolean If true, will attempt to predict enemy movements for ground location AoE spells.
  • predictPad boolean Pads the prediction cast time. 'predict' must be true.
  • enemies table A table of enemy units that the spell should be cast on.

Returns:

    boolean
cast.id (spellID, thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies)
Cast a spell by its ID based on various parameters.

Parameters:

  • spellID number The ID of the spell to cast.
  • thisUnit string The target unit for the spell. Can be standard WoW units, dynamic units, or special parameters.
  • castType string Defines the type of AoE or special cast conditions.
  • minUnits number Minimum number of units needed to be hit by AoE spell.
  • effectRng number The AoE's effect range.
  • predict boolean If true, will attempt to predict enemy movements for ground location AoE spells.
  • predictPad boolean Pads the prediction cast time. 'predict' must be true.
  • enemies table A table of enemy units that the spell should be cast on.

Returns:

    boolean
cast.name (spellName, thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies)
Cast a spell by its Name based on various parameters.

Parameters:

  • spellName string The name of the spell to cast.
  • thisUnit string The target unit for the spell. Can be standard WoW units, dynamic units, or special parameters.
  • castType string Defines the type of AoE or special cast conditions.
  • minUnits number Minimum number of units needed to be hit by AoE spell.
  • effectRng number The AoE's effect range.
  • predict boolean If true, will attempt to predict enemy movements for ground location AoE spells.
  • predictPad boolean Pads the prediction cast time. 'predict' must be true.
  • enemies table A table of enemy units that the spell should be cast on.

Returns:

    boolean
cast.able.spell (thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies)
Checks if a spell can be cast based on various parameters. The function name is dynamically generated based on the spell name.

Parameters:

  • thisUnit string The target unit for the spell. Can be standard WoW units, dynamic units, or special parameters.
  • castType string Defines the type of AoE or special cast conditions.
  • minUnits number Minimum number of units needed to be hit by AoE spell.
  • effectRng number The AoE's effect range.
  • predict boolean If true, will attempt to predict enemy movements for ground location AoE spells.
  • predictPad boolean Pads the prediction cast time. 'predict' must be true.
  • enemies table A table of enemy units that the spell should be cast on.

Returns:

    boolean
cast.able.id (spellID, thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies)
Checks if a spell can be cast by its ID based on various parameters.

Parameters:

  • spellID number The ID of the spell to check.
  • thisUnit string The target unit for the spell. Can be standard WoW units, dynamic units, or special parameters.
  • castType string Defines the type of AoE or special cast conditions.
  • minUnits number Minimum number of units needed to be hit by AoE spell.
  • effectRng number The AoE's effect range.
  • predict boolean If true, will attempt to predict enemy movements for ground location AoE spells.
  • predictPad boolean Pads the prediction cast time. 'predict' must be true.
  • enemies table A table of enemy units that the spell should be cast on.

Returns:

    boolean
cast.able.name (spellName, thisUnit, castType, minUnits, effectRng, predict, predictPad, enemies)
Checks if a spell can be cast by its Name based on various parameters.

Parameters:

  • spellName string The Name of the spell to check.
  • thisUnit string The target unit for the spell. Can be standard WoW units, dynamic units, or special parameters.
  • castType string Defines the type of AoE or special cast conditions.
  • minUnits number Minimum number of units needed to be hit by AoE spell.
  • effectRng number The AoE's effect range.
  • predict boolean If true, will attempt to predict enemy movements for ground location AoE spells.
  • predictPad boolean Pads the prediction cast time. 'predict' must be true.
  • enemies table A table of enemy units that the spell should be cast on.

Returns:

    boolean
cast.active.spell (thisUnit)
Checks if the spell is the one currently being cast.

Parameters:

  • thisUnit string The unit to check if it's casting the spell. Can be standard WoW units or dynamic units.

Returns:

    boolean
cast.auto.spell ()
Checks if the spell is set to auto-repeat or if it's the current spell being cast.

Returns:

    boolean
cast.cancel.spell ()
Cancels the current spell being cast if it matches the specified spell.

Returns:

    boolean
cast.cost.spell (altPower)
Gets the cost of the spell.

Parameters:

  • altPower boolean Set to "true" to return alternate power cost.

Returns:

    number
cast.current.spell (thisUnit)
Gets the currently cast spell for the target (Alternate to br.player.cast.active.spell()).

Parameters:

  • thisUnit string Acceptable parameters: nil (defaults to "player"), standard WoW units, or dynamic units.

Returns:

    boolean
cast.current.id ()
Gets the spell id of the current (or previously) cast spell by the API.

Returns:

    number
cast.dispel.spell (thisUnit)
Checks if the spell is capable of dispelling the target.

Parameters:

  • thisUnit string Acceptable parameters: nil (defaults to "target"), standard WoW units, or dynamic units.

Returns:

    boolean
cast.empowered.spell ()
Gets current empowered rank of the spell or 0 if not empowered.

Returns:

    number
cast.form (formIndex)
Casts the form corresponding to the provided formIndex number.

Parameters:

  • formIndex number Index of the form to be casted. If not provided, defaults to 0.
cast.inFlight.spell (thisUnit)
Checks if the spell is currently in flight to the target.

Parameters:

  • thisUnit string Acceptable parameters: nil (defaults to "target"), standard WoW units, or dynamic units.

Returns:

    boolean
cast.inFlightRemain.spell (thisUnit)
Gets time remaining on a spell in flight to the target.

Parameters:

  • thisUnit string The target unit to check for the spell in flight.

Returns:

    number
cast.last.spell (index)
Checks if the spell was the last one cast or not.

Parameters:

  • index number Number of last cast spell up to 10 previous spells, default value is 1 if not provided.

Returns:

    boolean
cast.last.time.spell ()
Gets the GetTime() value the last cast of this spell occurred.

Returns:

    number
cast.noControl.spell ()
Checks if the spell can free you of a "no control" effect.

Returns:

    boolean
cast.opener (thisSpell, thisTracker, thisCount)
Casts special opener condition spell.

Parameters:

  • thisSpell number The spell to be cast as the opener.
  • thisTracker string The tracker for the opener.
  • thisCount number The count for the opener.

Returns:

    boolean
cast.openerFail (thisSpell, thisTracker, thisCount)
Resets cast special opener condition if failed to cast.

Parameters:

  • thisSpell number The spell that failed to cast.
  • thisTracker string The tracker for the opener.
  • thisCount number The count for the opener.

Returns:

    boolean
cast.pool.spell (specificAmt, multiplier)
Checks if specified power requirements are not met.

Parameters:

  • specificAmt number Set to specified power amount. Defaults to 0 if not provided.
  • multiplier number Set to specified power multiplier. Defaults to 1 if not provided.

Returns:

    boolean
cast.range.spell ()
Gets the spell's range, if it has one.

Returns:

    number
cast.regen.spell ()
Gets the amount of power spell will generate when cast.

Returns:

    number
cast.safe.spell (thisUnit, aoeType, minUnits, effectRng)
Checks if safe to cast specified aoe spell on unit given the aoe dimensions.

Parameters:

  • thisUnit string The target unit to check for safety. Defaults to "target" if not provided.
  • aoeType string The type of AoE to check for safety. Can be "rect", "cone", "ground", or "aoe".
  • minUnits number Specify minimal number of units needed to be hit by AoE spell before it will use.
  • effectRng number Specify the AoE's effect range to determine units hit by it.

Returns:

    boolean
cast.time.spell ()
Gets the cast time of player's spell. If the spell has no cast time, it returns the global cooldown.

Returns:

    number
cast.timeRemain (thisUnit)
Gets the cast time remaining on player's cast or supplied target.

Parameters:

  • thisUnit string The unit to check cast time remaining. Defaults to "player" if not provided.

Returns:

    number
cast.timeSinceLast.spell ()
Gets the time since the last cast of this spell occurred.

Returns:

    number
cast.wait (condition)
Checks if the provided condition is true else it waits for 0.1sec.

Parameters:

  • condition The condition to check.

Returns:

    boolean
generated by LDoc 1.5.0 Last updated 2024-11-26 17:42:33